| 295 | } |
| 296 | |
| 297 | void Scene::getUtilizedAssetsFromSceneObject(SimObject* object, Vector<StringTableEntry>* usedAssetsList) |
| 298 | { |
| 299 | SceneObject* obj = dynamic_cast<SceneObject*>(object); |
| 300 | if(obj) |
| 301 | obj->getUtilizedAssets(usedAssetsList); |
| 302 | |
| 303 | SimGroup* group = dynamic_cast<SimGroup*>(object); |
| 304 | if (group) |
| 305 | { |
| 306 | for (U32 c = 0; c < group->size(); c++) |
| 307 | { |
| 308 | SceneObject* childObj = dynamic_cast<SceneObject*>(group->getObject(c)); |
| 309 | |
| 310 | //Recurse down |
| 311 | getUtilizedAssetsFromSceneObject(childObj, usedAssetsList); |
| 312 | } |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | // |
| 317 | Vector<SceneObject*> Scene::getObjectsByClass(String className, bool checkSubscenes) |
nothing calls this directly
no test coverage detected