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hub / github.com/TorqueGameEngines/Torque3D / dumpUtilizedAssets

Method dumpUtilizedAssets

Engine/source/T3D/Scene.cpp:203–224  ·  view source on GitHub ↗

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201}
202
203void Scene::dumpUtilizedAssets()
204{
205 Con::printf("Dumping utilized assets in scene!");
206
207 Vector<StringTableEntry> utilizedAssetsList;
208 for (U32 i = 0; i < mPermanentObjects.size(); i++)
209 {
210 mPermanentObjects[i]->getUtilizedAssets(&utilizedAssetsList);
211 }
212
213 for (U32 i = 0; i < mDynamicObjects.size(); i++)
214 {
215 mDynamicObjects[i]->getUtilizedAssets(&utilizedAssetsList);
216 }
217
218 for (U32 i = 0; i < utilizedAssetsList.size(); i++)
219 {
220 Con::printf("Utilized Asset: %s", utilizedAssetsList[i]);
221 }
222
223 Con::printf("Utilized Asset dump complete!");
224}
225
226StringTableEntry Scene::getOriginatingFile()
227{

Callers 1

Scene.cppFile · 0.80

Calls 3

printfFunction · 0.85
sizeMethod · 0.45
getUtilizedAssetsMethod · 0.45

Tested by

no test coverage detected