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hub / github.com/TorqueGameEngines/Torque3D / _editPostEffects

Method _editPostEffects

Engine/source/T3D/Scene.cpp:98–108  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

96}
97
98bool Scene::_editPostEffects(void* object, const char* index, const char* data)
99{
100 Scene* scene = static_cast<Scene*>(object);
101
102#ifdef TORQUE_TOOLS
103 if(Con::isFunction("editScenePostEffects"))
104 Con::executef("editScenePostEffects", scene);
105#endif
106
107 return false;
108}
109
110void Scene::addObject(SimObject* object)
111{

Callers

nothing calls this directly

Calls 2

isFunctionFunction · 0.85
executefFunction · 0.85

Tested by

no test coverage detected