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hub / github.com/TorqueGameEngines/Torque3D / setTimeInterp

Method setTimeInterp

Engine/modules/Verve/VPath/VPathObject.cpp:485–495  ·  view source on GitHub ↗

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483}
484
485void VPathObject::setTimeInterp( const F32 &pInterp )
486{
487 // Update?
488 if ( mTimeInterp != pInterp )
489 {
490 // Apply.
491 mTimeInterp = pInterp;
492 // Flag Update.
493 setMaskBits( k_StateUpdatePosition );
494 }
495}
496
497void VPathObject::setPathInterp( const F32 &pInterp )
498{

Callers 4

attachObjectMethod · 0.45
advanceObjectMethod · 0.45
setPathObjectInterpMethod · 0.45
setPathObjectNodeMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected