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hub / github.com/TorqueGameEngines/Torque3D / pushPathEdit

Method pushPathEdit

Engine/modules/Verve/VPath/VPathEditor.cpp:1318–1328  ·  view source on GitHub ↗

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1316}
1317
1318void VPathEditor::pushPathEdit( void )
1319{
1320 // Clear Current Edit Dirty.
1321 mPathEdit.Dirty = false;
1322
1323 if ( mSelection.Path != NULL )
1324 {
1325 // Store Node Details.
1326 mPathEdit.Transform = mSelection.Path->getTransform();
1327 }
1328}
1329
1330void VPathEditor::popPathEdit( void )
1331{

Callers

nothing calls this directly

Calls 1

getTransformMethod · 0.45

Tested by

no test coverage detected