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hub / github.com/TorqueGameEngines/Torque3D / printUsage

Function printUsage

Tools/dae2dts/source/main.cpp:44–66  ·  view source on GitHub ↗

Print the usage string */

Source from the content-addressed store, hash-verified

42
43/** Print the usage string */
44void printUsage()
45{
46 Con::printf(
47"DAE-2-DTS Converter v%s (c) GarageGames, LLC.\n\n"
48"dae2dts [options] daeFilename\n\n"
49"--config cfgFilename Set the conversion configuration filename.\n"
50"--output dtsFilename Set the output DTS filename.\n"
51"--dsq If set, all sequences in the shape will be saved\n"
52" to DSQ files instead of being embedded in the DTS\n"
53" file.\n"
54"--dsq-only Same as --dsq, but no DTS file will be saved (handy for\n"
55" animation only input files).\n"
56"--compat If set, write to DTS v24 for compatibility with\n"
57" ShowToolPro (no support for vertex colors, 2nd UV\n"
58" set, autobillboards etc)\n"
59"--diffuse If set, the diffuse texture will be used as the\n"
60" material name (instead of the COLLADA <material> name)\n"
61"--materials If set, generate a materials.cs script in the output \n"
62" folder to define Materials used in the shape.\n"
63"--verbose If set, output progress information\n\n"
64"Exits with zero on success, non-zero on failure\n\n",
65 TORQUE_APP_VERSION_STRING );
66}
67
68Torque::Path makeFullPath( const char* path )
69{

Callers 1

TorqueMainFunction · 0.85

Calls 1

printfFunction · 0.85

Tested by

no test coverage detected