Print the usage string */
| 42 | |
| 43 | /** Print the usage string */ |
| 44 | void printUsage() |
| 45 | { |
| 46 | Con::printf( |
| 47 | "DAE-2-DTS Converter v%s (c) GarageGames, LLC.\n\n" |
| 48 | "dae2dts [options] daeFilename\n\n" |
| 49 | "--config cfgFilename Set the conversion configuration filename.\n" |
| 50 | "--output dtsFilename Set the output DTS filename.\n" |
| 51 | "--dsq If set, all sequences in the shape will be saved\n" |
| 52 | " to DSQ files instead of being embedded in the DTS\n" |
| 53 | " file.\n" |
| 54 | "--dsq-only Same as --dsq, but no DTS file will be saved (handy for\n" |
| 55 | " animation only input files).\n" |
| 56 | "--compat If set, write to DTS v24 for compatibility with\n" |
| 57 | " ShowToolPro (no support for vertex colors, 2nd UV\n" |
| 58 | " set, autobillboards etc)\n" |
| 59 | "--diffuse If set, the diffuse texture will be used as the\n" |
| 60 | " material name (instead of the COLLADA <material> name)\n" |
| 61 | "--materials If set, generate a materials.cs script in the output \n" |
| 62 | " folder to define Materials used in the shape.\n" |
| 63 | "--verbose If set, output progress information\n\n" |
| 64 | "Exits with zero on success, non-zero on failure\n\n", |
| 65 | TORQUE_APP_VERSION_STRING ); |
| 66 | } |
| 67 | |
| 68 | Torque::Path makeFullPath( const char* path ) |
| 69 | { |