| 71 | } |
| 72 | |
| 73 | void setVSync(const int i) |
| 74 | { |
| 75 | PRESERVE_FRAMEBUFFER(); |
| 76 | // Nvidia needs to have the default framebuffer bound or the vsync calls fail |
| 77 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 78 | if( i == 1 || i == -1 ) |
| 79 | { |
| 80 | int ret = SDL_GL_SetSwapInterval(-1); |
| 81 | |
| 82 | if( ret == -1) |
| 83 | SDL_GL_SetSwapInterval(1); |
| 84 | } |
| 85 | else |
| 86 | SDL_GL_SetSwapInterval(0); |
| 87 | |
| 88 | } |
| 89 | |
| 90 | } |
no test coverage detected