| 12 | { |
| 13 | |
| 14 | void init() |
| 15 | { |
| 16 | const U32 majorOGL = 3; |
| 17 | const U32 minorOGL = 3; |
| 18 | U32 debugFlag = 0; |
| 19 | #ifdef TORQUE_DEBUG |
| 20 | debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG; |
| 21 | #endif |
| 22 | |
| 23 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorOGL); |
| 24 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorOGL); |
| 25 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
| 26 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag); |
| 27 | SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1); |
| 28 | #ifdef TORQUE_GL_SOFTWARE |
| 29 | SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 0); |
| 30 | #endif |
| 31 | |
| 32 | SDL_ClearError(); |
| 33 | } |
| 34 | |
| 35 | void* CreateContextGL( PlatformWindow *window ) |
| 36 | { |
no test coverage detected