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hub / github.com/TorqueGameEngines/Torque3D / isFnOk

Function isFnOk

Engine/source/platformPOSIX/POSIXGL.client.cpp:68–91  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

66
67
68static bool isFnOk( const char *name)
69{
70 bool ok = false;
71
72 // JMQ: these are specific to torque's d3d->gl wrapper. They are not used under linux.
73 if (dStrcmp(name, "glAvailableVertexBufferEXT")==0)
74 ok = true;
75 else if (dStrcmp(name, "glAllocateVertexBufferEXT")==0)
76 ok = true;
77 else if (dStrcmp(name, "glLockVertexBufferEXT")==0)
78 ok = true;
79 else if (dStrcmp(name, "glUnlockVertexBufferEXT")==0)
80 ok = true;
81 else if (dStrcmp(name, "glSetVertexBufferEXT")==0)
82 ok = true;
83 else if (dStrcmp(name, "glOffsetVertexBufferEXT")==0)
84 ok = true;
85 else if (dStrcmp(name, "glFillVertexBufferEXT")==0)
86 ok = true;
87 else if (dStrcmp(name, "glFreeVertexBufferEXT")==0)
88 ok = true;
89
90 return ok;
91}
92
93//------------------------------------------------------------------
94//bind functions for each function prototype

Callers 1

bindGLFunctionFunction · 0.85

Calls 1

dStrcmpFunction · 0.50

Tested by

no test coverage detected