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hub / github.com/TorqueGameEngines/Torque3D / randomPointInCircle

Function randomPointInCircle

Engine/source/math/mathUtils.cpp:309–329  ·  view source on GitHub ↗

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307//-----------------------------------------------------------------------------
308
309Point2F randomPointInCircle( F32 radius )
310{
311 AssertFatal( radius > 0.0f, "MathUtils::randomPointInRadius - radius must be positive" );
312
313 #define MAX_TRIES 20
314
315 Point2F out;
316 F32 radiusSq = radius * radius;
317
318 for ( S32 i = 0; i < MAX_TRIES; i++ )
319 {
320 out.x = sgRandom.randF(-radius,radius);
321 out.y = sgRandom.randF(-radius,radius);
322
323 if ( out.lenSquared() < radiusSq )
324 return out;
325 }
326
327 AssertFatal( false, "MathUtils::randomPointInRadius - something is wrong, should not fail this many times." );
328 return Point2F::Zero;
329}
330
331//-----------------------------------------------------------------------------
332

Callers 1

_paintMethod · 0.85

Calls 2

randFMethod · 0.80
lenSquaredMethod · 0.45

Tested by

no test coverage detected