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hub / github.com/TorqueGameEngines/Torque3D / getModLangTable

Function getModLangTable

Engine/source/i18n/lang.cpp:477–487  ·  view source on GitHub ↗

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475}
476
477const LangTable *getModLangTable(const UTF8 *mod)
478{
479 UTF8 saneVarName[256];
480
481 if(sanitiseVarName(mod, saneVarName, sizeof(saneVarName)))
482 {
483 const LangTable *lt = dynamic_cast<LangTable *>(Sim::findObject(Con::getIntVariable((const char*)saneVarName)));
484 return lt;
485 }
486 return NULL;
487}
488
489//lang_ localization
490bool compiledFileNeedsUpdate(UTF8* filename)

Callers 1

getGUILangTableMethod · 0.85

Calls 3

sanitiseVarNameFunction · 0.85
getIntVariableFunction · 0.85
findObjectFunction · 0.50

Tested by

no test coverage detected