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hub / github.com/TorqueGameEngines/Torque3D / loadObjectStream

Function loadObjectStream

Engine/source/console/simSerialize.cpp:172–181  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

170//-----------------------------------------------------------------------------
171
172SimObject *loadObjectStream(const char *filename)
173{
174 FileStream * stream;
175 if((stream = FileStream::createAndOpen( filename, Torque::FS::File::Read )) == NULL)
176 return NULL;
177
178 SimObject * ret = loadObjectStream(stream);
179 delete stream;
180 return ret;
181}
182
183SimObject *loadObjectStream(Stream *stream)
184{

Callers 2

readObjectMethod · 0.85
simSerialize.cppFile · 0.85

Calls 4

readObjectMethod · 0.80
errorfFunction · 0.70
readSTStringMethod · 0.45
registerObjectMethod · 0.45

Tested by

no test coverage detected