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hub / github.com/TorqueGameEngines/Torque3D / advanceToTime

Function advanceToTime

Engine/source/console/simManager.cpp:238–262  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

236// event timing
237
238void advanceToTime(SimTime targetTime)
239{
240 AssertFatal(targetTime >= getCurrentTime(),
241 "Sim::advanceToTime() - Target time is less than the current time." );
242
243 Mutex::lockMutex(gEventQueueMutex);
244
245 gTargetTime = targetTime;
246 while(gEventQueue && gEventQueue->time <= targetTime)
247 {
248 SimEvent *event = gEventQueue;
249 gEventQueue = gEventQueue->nextEvent;
250 AssertFatal(event->time >= gCurrentTime,
251 "Sim::advanceToTime() - Event time is less than current time.");
252 gCurrentTime = event->time;
253 SimObject *obj = event->destObject;
254
255 if(!obj->isDeleted())
256 event->process(obj);
257 delete event;
258 }
259 gCurrentTime = targetTime;
260
261 Mutex::unlockMutex(gEventQueueMutex);
262}
263
264void advanceTime(SimTime delta)
265{

Callers 1

advanceTimeFunction · 0.85

Calls 3

isDeletedMethod · 0.80
getCurrentTimeFunction · 0.70
processMethod · 0.45

Tested by

no test coverage detected