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hub / github.com/TorqueGameEngines/Torque3D / EngineMarshallData

Function EngineMarshallData

Engine/source/console/engineAPI.h:116–119  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

114/// Marshal a single piece of data from native into client form.
115template< typename T >
116inline const char* EngineMarshallData( const T& value )
117{
118 return castConsoleTypeToString( value );
119}
120inline const char* EngineMarshallData( bool value )
121{
122 if( value )

Callers 6

marshallEachMethod · 0.85
marshallEachMethod · 0.85
TESTFunction · 0.85
worldEditor.cppFile · 0.85

Calls 6

getIdStringMethod · 0.80
setIntMethod · 0.80
getIdMethod · 0.65
setStringMethod · 0.45
setBoolMethod · 0.45
setFloatMethod · 0.45

Tested by 1

TESTFunction · 0.68