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hub / github.com/TorqueGameEngines/Torque3D / setCurrentFloatTable

Function setCurrentFloatTable

Engine/source/console/compiler.cpp:114–114  ·  view source on GitHub ↗

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112 CompilerFloatTable &getFunctionFloatTable() { return gFunctionFloatTable; }
113
114 void setCurrentFloatTable(CompilerFloatTable* cst) { gCurrentFloatTable = cst; }
115
116 CompilerIdentTable &getIdentTable() { return gIdentTable; }
117

Callers 2

resetTablesFunction · 0.85
compileStmtMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected