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hub / github.com/TorqueGameEngines/Torque3D / getCurrentFloatTable

Function getCurrentFloatTable

Engine/source/console/compiler.cpp:110–110  ·  view source on GitHub ↗

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108 void setCurrentStringTable(CompilerStringTable* cst) { gCurrentStringTable = cst; }
109
110 CompilerFloatTable *getCurrentFloatTable() { return gCurrentFloatTable; }
111 CompilerFloatTable &getGlobalFloatTable() { return gGlobalFloatTable; }
112 CompilerFloatTable &getFunctionFloatTable() { return gFunctionFloatTable; }
113

Callers 1

compileMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected