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/
github.com/TorqueGameEngines/Torque3D
/ getFloatArg
Function
getFloatArg
Engine/source/console/compiledEval.cpp:342–347 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
340
}
341
342
char *getFloatArg(F64 arg)
343
{
344
char *ret = STR.getArgBuffer(32);
345
dSprintf(ret, 32,
"%g"
, arg);
346
return ret;
347
}
348
349
char *getIntArg(S32 arg)
350
{
Callers
15
inflictDamage
Method · 0.85
notify_damage_source
Method · 0.85
apply_damage
Method · 0.85
TEST
Function · 0.85
updateProgress
Method · 0.85
processAction
Method · 0.85
fireBreakEvent
Method · 0.85
processTick
Method · 0.85
setSelectedNode
Method · 0.85
updatePingProgress
Function · 0.85
updateQueryProgress
Function · 0.85
onCellSelected
Method · 0.85
Calls
2
dSprintf
Function · 0.85
getArgBuffer
Method · 0.80
Tested by
1
TEST
Function · 0.68