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hub / github.com/TorqueGameEngines/Torque3D / getFloatArg

Function getFloatArg

Engine/source/console/compiledEval.cpp:342–347  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

340 }
341
342 char *getFloatArg(F64 arg)
343 {
344 char *ret = STR.getArgBuffer(32);
345 dSprintf(ret, 32, "%g", arg);
346 return ret;
347 }
348
349 char *getIntArg(S32 arg)
350 {

Callers 15

inflictDamageMethod · 0.85
notify_damage_sourceMethod · 0.85
apply_damageMethod · 0.85
TESTFunction · 0.85
updateProgressMethod · 0.85
processActionMethod · 0.85
fireBreakEventMethod · 0.85
processTickMethod · 0.85
setSelectedNodeMethod · 0.85
updatePingProgressFunction · 0.85
updateQueryProgressFunction · 0.85
onCellSelectedMethod · 0.85

Calls 2

dSprintfFunction · 0.85
getArgBufferMethod · 0.80

Tested by 1

TESTFunction · 0.68