| 57 | /// Torque 3D MIT 0007 |
| 58 | |
| 59 | const char* getEngineProductString() |
| 60 | { |
| 61 | #ifndef TORQUE_ENGINE_PRODUCT |
| 62 | return "Torque Engine"; |
| 63 | #else |
| 64 | switch (TORQUE_ENGINE_PRODUCT) |
| 65 | { |
| 66 | case 0001: |
| 67 | return "Torque Game Engine"; |
| 68 | case 0002: |
| 69 | return "Torque Game Engine Advanced"; |
| 70 | case 0003: |
| 71 | return "Torque 2D"; |
| 72 | case 0004: |
| 73 | return "Torque 360"; |
| 74 | case 0005: |
| 75 | return "Torque for Wii"; |
| 76 | case 0006: |
| 77 | return "Torque 3D"; |
| 78 | case 0007: |
| 79 | return "Torque 3D MIT"; |
| 80 | |
| 81 | default: |
| 82 | return "Torque Engine"; |
| 83 | }; |
| 84 | #endif |
| 85 | } |
| 86 | |
| 87 | const char* getCompileTimeString() |
| 88 | { |
no outgoing calls
no test coverage detected