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hub / github.com/TorqueGameEngines/Torque3D / getEngineProductString

Function getEngineProductString

Engine/source/app/version.cpp:59–85  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

57/// Torque 3D MIT 0007
58
59const char* getEngineProductString()
60{
61#ifndef TORQUE_ENGINE_PRODUCT
62 return "Torque Engine";
63#else
64 switch (TORQUE_ENGINE_PRODUCT)
65 {
66 case 0001:
67 return "Torque Game Engine";
68 case 0002:
69 return "Torque Game Engine Advanced";
70 case 0003:
71 return "Torque 2D";
72 case 0004:
73 return "Torque 360";
74 case 0005:
75 return "Torque for Wii";
76 case 0006:
77 return "Torque 3D";
78 case 0007:
79 return "Torque 3D MIT";
80
81 default:
82 return "Torque Engine";
83 };
84#endif
85}
86
87const char* getCompileTimeString()
88{

Callers 3

exportColladaHeaderMethod · 0.85
createWindowMethod · 0.85
version.cppFile · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected