| 57 | } |
| 58 | |
| 59 | void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) |
| 60 | { |
| 61 | // fix any bad flags |
| 62 | flags = FixFlags( flags ); |
| 63 | |
| 64 | if ( ( flags & ( kBc4 | kBc5 ) ) != 0 ) |
| 65 | { |
| 66 | u8 alpha[16*4]; |
| 67 | for( int i = 0; i < 16; ++i ) |
| 68 | { |
| 69 | alpha[i*4 + 3] = rgba[i*4 + 0]; // copy R to A |
| 70 | } |
| 71 | |
| 72 | u8* rBlock = reinterpret_cast< u8* >( block ); |
| 73 | CompressAlphaDxt5( alpha, mask, rBlock ); |
| 74 | |
| 75 | if ( ( flags & ( kBc5 ) ) != 0 ) |
| 76 | { |
| 77 | for( int i = 0; i < 16; ++i ) |
| 78 | { |
| 79 | alpha[i*4 + 3] = rgba[i*4 + 1]; // copy G to A |
| 80 | } |
| 81 | |
| 82 | u8* gBlock = reinterpret_cast< u8* >( block ) + 8; |
| 83 | CompressAlphaDxt5( alpha, mask, gBlock ); |
| 84 | } |
| 85 | |
| 86 | return; |
| 87 | } |
| 88 | |
| 89 | // get the block locations |
| 90 | void* colourBlock = block; |
| 91 | void* alphaBlock = block; |
| 92 | if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) |
| 93 | colourBlock = reinterpret_cast< u8* >( block ) + 8; |
| 94 | |
| 95 | // create the minimal point set |
| 96 | ColourSet colours( rgba, mask, flags ); |
| 97 | |
| 98 | // check the compression type and compress colour |
| 99 | if( colours.GetCount() == 1 ) |
| 100 | { |
| 101 | // always do a single colour fit |
| 102 | SingleColourFit fit( &colours, flags ); |
| 103 | fit.Compress( colourBlock ); |
| 104 | } |
| 105 | else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 ) |
| 106 | { |
| 107 | // do a range fit |
| 108 | RangeFit fit( &colours, flags, metric ); |
| 109 | fit.Compress( colourBlock ); |
| 110 | } |
| 111 | else |
| 112 | { |
| 113 | // default to a cluster fit (could be iterative or not) |
| 114 | ClusterFit fit( &colours, flags, metric ); |
| 115 | fit.Compress( colourBlock ); |
| 116 | } |
no test coverage detected