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hub / github.com/TorqueGameEngines/Torque3D / ParseError

Function ParseError

Engine/lib/assimp/code/AssetLib/FBX/FBXParser.cpp:74–77  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

72 // signal parse error, this is always unrecoverable. Throws DeadlyImportError.
73 AI_WONT_RETURN void ParseError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
74 AI_WONT_RETURN void ParseError(const std::string& message, const Token& token)
75 {
76 throw DeadlyImportError("FBX-Parser", Util::GetTokenText(&token), message);
77 }
78
79 // ------------------------------------------------------------------------------------------------
80 AI_WONT_RETURN void ParseError(const std::string &message, const Element *element = nullptr) AI_WONT_RETURN_SUFFIX;

Callers 12

ElementMethod · 0.85
ScopeMethod · 0.85
ReadBinaryDataArrayHeadFunction · 0.85
ParseVectorDataArrayFunction · 0.85
ReadMatrixFunction · 0.85
ParseTokenAsStringFunction · 0.85
FBXParser.cppFile · 0.85
ParseTokenAsIDFunction · 0.85
ParseTokenAsDimFunction · 0.85
ParseTokenAsFloatFunction · 0.85
ParseTokenAsIntFunction · 0.85
ParseTokenAsInt64Function · 0.85

Calls 2

DeadlyImportErrorFunction · 0.85
GetTokenTextFunction · 0.85

Tested by

no test coverage detected