A concrete, renderable PolyList This class is used to store geometry from a PolyList query. @see AbstractPolyList
| 39 | /// |
| 40 | /// @see AbstractPolyList |
| 41 | class OptimizedPolyList : public AbstractPolyList |
| 42 | { |
| 43 | public: |
| 44 | |
| 45 | enum PolyType |
| 46 | { |
| 47 | TriangleFan, |
| 48 | TriangleStrip, |
| 49 | TriangleList |
| 50 | }; |
| 51 | |
| 52 | struct VertIndex |
| 53 | { |
| 54 | S32 vertIdx; |
| 55 | S32 normalIdx; |
| 56 | S32 uv0Idx; |
| 57 | S32 uv1Idx; |
| 58 | |
| 59 | VertIndex() |
| 60 | : vertIdx( -1 ), |
| 61 | normalIdx ( -1 ), |
| 62 | uv0Idx( -1 ), |
| 63 | uv1Idx( -1 ) |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | bool operator==(const VertIndex& _test) const |
| 68 | { |
| 69 | return ( vertIdx == _test.vertIdx && |
| 70 | normalIdx == _test.normalIdx && |
| 71 | uv0Idx == _test.uv0Idx && |
| 72 | uv1Idx == _test.uv1Idx ); |
| 73 | } |
| 74 | }; |
| 75 | |
| 76 | struct Poly |
| 77 | { |
| 78 | S32 plane; |
| 79 | S32 material; |
| 80 | U32 vertexStart; |
| 81 | U32 vertexCount; |
| 82 | U32 surfaceKey; |
| 83 | |
| 84 | SceneObject* object; |
| 85 | |
| 86 | PolyType type; |
| 87 | |
| 88 | Poly() |
| 89 | : plane( -1 ), |
| 90 | material( 0 ), |
| 91 | vertexStart(0), |
| 92 | vertexCount( 0 ), |
| 93 | surfaceKey(0), |
| 94 | object( NULL ), |
| 95 | type( TriangleFan ) |
| 96 | { |
| 97 | } |
| 98 | }; |