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Functions357 in github.com/Torone/GhosToro

↓ 1 callersFunctionmiddleInside
(a, b)
dev/assets/js/lib/pixi.js:5230
↓ 1 callersFunctionmultipleContexts
( selector, contexts, results )
dev/assets/js/lib/jquery-2.2.3.js:2212
↓ 1 callersFunctionparseTimes
(acc, t)
dev/assets/js/lib/pixi.js:2133
↓ 1 callersFunctionpluginTarget
* Mixins functionality to make an object have "plugins". * * @mixin * @memberof PIXI.utils * @param obj {object} The object to mix into. * @examp
dev/assets/js/lib/pixi.js:22452
↓ 1 callersFunctionpropFilter
( props, specialEasing )
dev/assets/js/lib/jquery-2.2.3.js:6655
↓ 1 callersFunctionresolve
()
dev/assets/js/lib/jquery-2.2.3.js:4146
↓ 1 callersFunctionretryInterval
(interval)
dev/assets/js/lib/pixi.js:2166
↓ 1 callersFunctionsetMatcher
( preFilter, selector, matcher, postFilter, postFinder, postSelector )
dev/assets/js/lib/jquery-2.2.3.js:2242
↓ 1 callersFunctionsetPositiveNumber
( elem, value, subtract )
dev/assets/js/lib/jquery-2.2.3.js:5900
↓ 1 callersFunctionsetVertexAttribArrays
(gl, attribs, state)
dev/assets/js/lib/pixi.js:1014
↓ 1 callersFunctionsortLinked
(list)
dev/assets/js/lib/pixi.js:5090
↓ 1 callersFunctionsplitEarcut
(start, triangles, dim, minX, minY, size)
dev/assets/js/lib/pixi.js:4957
↓ 1 callersFunctiontoObject
(val)
dev/assets/js/lib/pixi.js:5716
↓ 1 callersFunctionucs2decode
* Creates an array containing the numeric code points of each Unicode * character in the string. While JavaScript uses UCS-2 internally, * this fu
dev/assets/js/lib/pixi.js:3431
↓ 1 callersFunctionucs2encode
* Creates a string based on an array of numeric code points. * @see `punycode.ucs2.decode` * @memberOf punycode.ucs2 * @name encode * @param {
dev/assets/js/lib/pixi.js:3465
FunctionAccessibilityManager
* The Accessibility manager reacreates the ability to tab and and have content read by screen readers. This is very important as it can possibly help
dev/assets/js/lib/pixi.js:8318
FunctionBaseRenderTexture
* A BaseRenderTexture is a special texture that allows any Pixi display object to be rendered to it. * * __Hint__: All DisplayObjects (i.e. Sprites)
dev/assets/js/lib/pixi.js:20253
FunctionBaseTexture
* A texture stores the information that represents an image. All textures have a base texture. * * @class * @memberof PIXI * @param source {Image|
dev/assets/js/lib/pixi.js:20359
FunctionBitmapText
* A BitmapText object will create a line or multiple lines of text using bitmap font. To * split a line you can use '\n', '\r' or '\r\n' in your stri
dev/assets/js/lib/pixi.js:23305
FunctionBlurFilter
* The BlurFilter applies a Gaussian blur to an object. * The strength of the blur can be set for x- and y-axis separately. * * @class * @extends P
dev/assets/js/lib/pixi.js:24807
FunctionBlurXFilter
* The BlurXFilter applies a horizontal Gaussian blur to an object. * * @class * @extends PIXI.Filter * @memberof PIXI.filters
dev/assets/js/lib/pixi.js:24923
FunctionBlurYFilter
* The BlurYFilter applies a horizontal Gaussian blur to an object. * * @class * @extends PIXI.Filter * @memberof PIXI.filters
dev/assets/js/lib/pixi.js:25031
FunctionBuffer
(gl, type, data, drawType)
dev/assets/js/lib/pixi.js:30
FunctionCanvasGraphicsRenderer
* Renderer dedicated to drawing and batching graphics objects. * * @class * @private * @memberof PIXI * @extends PIXI.ObjectRenderer * @param re
dev/assets/js/lib/pixi.js:11728
FunctionCanvasMaskManager
* A set of functions used to handle masking. * * @class * @memberof PIXI
dev/assets/js/lib/pixi.js:14915
FunctionCanvasRenderTarget
* Creates a Canvas element of the given size. * * @class * @memberof PIXI * @param width {number} the width for the newly created canvas * @param
dev/assets/js/lib/pixi.js:15081
FunctionCanvasRenderer
* The CanvasRenderer draws the scene and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Don
dev/assets/js/lib/pixi.js:14679
FunctionCanvasSpriteRenderer
* Renderer dedicated to drawing and batching sprites. * * @class * @private * @memberof PIXI * @extends PIXI.ObjectRenderer * @param renderer {P
dev/assets/js/lib/pixi.js:18653
FunctionCircle
* The Circle object can be used to specify a hit area for displayObjects * * @class * @memberof PIXI * @param x {number} The X coordinate of the c
dev/assets/js/lib/pixi.js:13825
FunctionColorMatrixFilter
* The ColorMatrixFilter class lets you apply a 5x4 matrix transformation on the RGBA * color and alpha values of every pixel on your displayObject to
dev/assets/js/lib/pixi.js:25285
FunctionContainer
* A Container represents a collection of display objects. * It is the base class of all display objects that act as a container for other objects. *
dev/assets/js/lib/pixi.js:9087
FunctionData
()
dev/assets/js/lib/jquery-2.2.3.js:3660
FunctionDisplacementFilter
* The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
dev/assets/js/lib/pixi.js:25813
FunctionDisplayObject
* The base class for all objects that are rendered on the screen. * This is an abstract class and should not be used on its own rather it should be e
dev/assets/js/lib/pixi.js:9713
FunctionDot
(parent, position, velocity, scale, maxSpeed, showText, trail)
dev/assets/js/lib/quicksketch.js:407
FunctionEE
* Representation of a single EventEmitter function. * * @param {Function} fn Event handler to be called. * @param {Mixed} context Context for funct
dev/assets/js/lib/pixi.js:5336
FunctionEllipse
* The Ellipse object can be used to specify a hit area for displayObjects * * @class * @memberof PIXI * @param x {number} The X coordinate of the
dev/assets/js/lib/pixi.js:13914
FunctionEventEmitter
* Minimal EventEmitter interface that is molded against the Node.js * EventEmitter interface. * * @constructor * @api public
dev/assets/js/lib/pixi.js:5349
FunctionExtract
* The extract manager provides functionality to export content from the renderers * @class * @memberof PIXI * @param renderer {PIXI.CanvasRenderer}
dev/assets/js/lib/pixi.js:23100
FunctionFilter
* @class * @memberof PIXI * @extends PIXI.Shader * @param shaderManager {PIXI.ShaderManager} The webgl shader manager this shader works for. * @pa
dev/assets/js/lib/pixi.js:16431
FunctionFilterManager
* @class * @memberof PIXI * @extends PIXI.WebGLManager * @param renderer {PIXI.WebGLRenderer} The renderer this manager works for.
dev/assets/js/lib/pixi.js:16801
FunctionFilterState
()
dev/assets/js/lib/pixi.js:16783
FunctionFramebuffer
(gl, width, height)
dev/assets/js/lib/pixi.js:149
FunctionGodrayFilter
* This filter applies a twist effect making display objects appear twisted in the given direction. * * @class * @extends PIXI.Filter * @memberof P
dev/assets/js/lib/pixi.js:25889
FunctionGraphics
* The Graphics class contains methods used to draw primitive shapes such as lines, circles and * rectangles to the display, and to color and fill the
dev/assets/js/lib/pixi.js:10568
FunctionGraphicsData
* A GraphicsData object. * * @class * @memberof PIXI * @param lineWidth {number} the width of the line to draw * @param lineColor {number} the co
dev/assets/js/lib/pixi.js:11625
FunctionGraphicsRenderer
* Renders the graphics object. * * @class * @private * @memberof PIXI * @extends PIXI.ObjectRenderer * @param renderer {PIXI.WebGLRenderer} The
dev/assets/js/lib/pixi.js:12056
FunctionGrayFilter
* This greyscales the palette of your Display Objects. * * @class * @extends PIXI.AbstractFilter * @memberof PIXI.filters
dev/assets/js/lib/pixi.js:25983
FunctionInteractionData
* Holds all information related to an Interaction event * * @class * @memberof PIXI.interaction
dev/assets/js/lib/pixi.js:26202
FunctionInteractionManager
* The interaction manager deals with mouse and touch events. Any DisplayObject can be interactive * if its interactive parameter is set to true * Th
dev/assets/js/lib/pixi.js:26264
FunctionIsMobileClass
(userAgent)
dev/assets/js/lib/pixi.js:5636
FunctionItem
(fun, array)
dev/assets/js/lib/pixi.js:3270
FunctionLoader
* Manages the state and loading of multiple resources to load. * * @class * @param [baseUrl=''] {string} The base url for all resources loaded by t
dev/assets/js/lib/pixi.js:6891
FunctionMaskManager
* @class * @memberof PIXI * @param renderer {PIXI.WebGLRenderer} The renderer this manager works for.
dev/assets/js/lib/pixi.js:17121
FunctionMatrix
* The pixi Matrix class as an object, which makes it a lot faster, * here is a representation of it : * | a | b | tx| * | c | d | ty| * | 0 | 0 |
dev/assets/js/lib/pixi.js:13295
FunctionMesh
* Base mesh class * @class * @extends PIXI.Container * @memberof PIXI.mesh * @param texture {PIXI.Texture} The texture to use * @param [vertices]
dev/assets/js/lib/pixi.js:27611
FunctionMeshShader
* @class * @extends PIXI.Shader * @memberof PIXI.mesh * @param shaderManager {PIXI.ShaderManager} The WebGL shader manager this shader works for.
dev/assets/js/lib/pixi.js:28498
FunctionMovieClip
* A MovieClip is a simple way to display an animation depicted by a list of textures. * * ```js * var alienImages = ["image_sequence_01.png","image
dev/assets/js/lib/pixi.js:23688
FunctionNode
(i, x, y)
dev/assets/js/lib/pixi.js:5292
FunctionObjectRenderer
* Base for a common object renderer that can be used as a system renderer plugin. * * @class * @extends PIXI.WebGLManager * @memberof PIXI * @par
dev/assets/js/lib/pixi.js:17459
FunctionObservablePoint
* The Point object represents a location in a two-dimensional coordinate system, where x represents * the horizontal axis and y represents the vertic
dev/assets/js/lib/pixi.js:10219
FunctionParticleBuffer
* The particle buffer manages the static and dynamic buffers for a particle container. * * @class * @private * @memberof PIXI
dev/assets/js/lib/pixi.js:28910
FunctionParticleContainer
* The ParticleContainer class is a really fast version of the Container built solely for speed, * so use when you need a lot of sprites or particles.
dev/assets/js/lib/pixi.js:28574
FunctionParticleRenderer
* * @class * @private * @memberof PIXI * @param renderer {PIXI.WebGLRenderer} The renderer this sprite batch works for.
dev/assets/js/lib/pixi.js:29132
FunctionParticleShader
* @class * @extends PIXI.TextureShader * @memberof PIXI * @param shaderManager {ShaderManager} The webgl shader manager this shader works for.
dev/assets/js/lib/pixi.js:29550
FunctionPath2D
()
dev/assets/js/lib/quicksketch.js:363
FunctionPlane
* The Plane allows you to draw a texture across several points and them manipulate these points * *```js * for (var i = 0; i < 20; i++) { * po
dev/assets/js/lib/pixi.js:28152
FunctionPoint
* The Point object represents a location in a two-dimensional coordinate system, where x represents * the horizontal axis and y represents the vertic
dev/assets/js/lib/pixi.js:13729
FunctionPolygon
* @class * @memberof PIXI * @param points {PIXI.Point[]|number[]|...PIXI.Point|...number} This can be an array of Points that form the polygon, *
dev/assets/js/lib/pixi.js:14008
FunctionPrimitiveShader
* This shader is used to draw simple primitive shapes for {@link PIXI.Graphics}. * * @class * @memberof PIXI * @extends PIXI.Shader * @param shad
dev/assets/js/lib/pixi.js:12388
FunctionQS
()
dev/assets/js/lib/quicksketch.js:337
FunctionQuad
* Helper class to create a quad * * @class * @memberof PIXI * @param gl {WebGLRenderingContext} The gl context for this quad to use.
dev/assets/js/lib/pixi.js:17517
FunctionRectangle
* the Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height. * * @cl
dev/assets/js/lib/pixi.js:14111
FunctionRenderTarget
(gl, width, height, scaleMode, resolution, root)
dev/assets/js/lib/pixi.js:17697
FunctionRenderTexture
* A RenderTexture is a special texture that allows any Pixi display object to be rendered to it. * * __Hint__: All DisplayObjects (i.e. Sprites) tha
dev/assets/js/lib/pixi.js:20834
FunctionResource
* Manages the state and loading of a single resource represented by * a single URL. * * @class * @param name {string} The name of the resource to
dev/assets/js/lib/pixi.js:7357
FunctionRope
* The rope allows you to draw a texture across several points and them manipulate these points * *```js * for (var i = 0; i < 20; i++) { * poi
dev/assets/js/lib/pixi.js:28277
FunctionRoundedRectangle
* The Rounded Rectangle object is an area that has nice rounded corners, as indicated by its top-left corner point (x, y) and by its width and its hei
dev/assets/js/lib/pixi.js:14284
FunctionShader
(gl, vertexSrc, fragmentSrc)
dev/assets/js/lib/pixi.js:384
FunctionSprite
* The Sprite object is the base for all textured objects that are rendered to the screen * * A sprite can be created directly from an image like thi
dev/assets/js/lib/pixi.js:18168
FunctionSpriteMaskFilter
* The SpriteMaskFilter class * * @class * @extends PIXI.AbstractFilter * @memberof PIXI * @param sprite {PIXI.Sprite} the target sprite
dev/assets/js/lib/pixi.js:16736
FunctionSpriteRenderer
* Renderer dedicated to drawing and batching sprites. * * @class * @private * @memberof PIXI * @extends PIXI.ObjectRenderer * @param renderer {P
dev/assets/js/lib/pixi.js:19077
FunctionStencilMaskManager
* @class * @memberof PIXI * @param renderer {PIXI.WebGLRenderer} The renderer this manager works for.
dev/assets/js/lib/pixi.js:17299
FunctionSystemRenderer
* The CanvasRenderer draws the scene and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Don
dev/assets/js/lib/pixi.js:14390
FunctionText
* A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string, * or add a wordWrap property set
dev/assets/js/lib/pixi.js:19550
FunctionTexture
(gl, width, height, format, type)
dev/assets/js/lib/pixi.js:458
FunctionTextureGarbageCollector
* TextureGarbageCollector. This class manages the GPU and ensures that it does not get clogged up with textures that are no longer being used. * * @
dev/assets/js/lib/pixi.js:15284
FunctionTextureManager
(renderer)
dev/assets/js/lib/pixi.js:15397
FunctionTextureUvs
* A standard object to store the Uvs of a texture * * @class * @private * @memberof PIXI
dev/assets/js/lib/pixi.js:21417
FunctionTicker
* A Ticker class that runs an update loop that other objects listen to. * This class is composed around an EventEmitter object to add listeners * me
dev/assets/js/lib/pixi.js:21746
FunctionTilingShader
* @class * @extends PIXI.Shader * @memberof PIXI.mesh * @param shaderManager {PIXI.ShaderManager} The WebGL shader manager this shader works for.
dev/assets/js/lib/pixi.js:24780
FunctionTilingSprite
* A tiling sprite is a fast way of rendering a tiling image * * @class * @extends PIXI.Sprite * @memberof PIXI.extras * @param texture {Texture}
dev/assets/js/lib/pixi.js:23998
FunctionTransform
* Generic class to deal with traditional 2D matrix transforms * This will be reworked in v4.1, please do not use it yet unless you know what are you
dev/assets/js/lib/pixi.js:10299
FunctionTransformStatic
* Transform that takes care about its versions * This will be reworked in v4.1, please do not use it yet unless you know what are you doing! * * @c
dev/assets/js/lib/pixi.js:10436
FunctionTween
( elem, options, prop, end, easing )
dev/assets/js/lib/jquery-2.2.3.js:6353
FunctionTwistFilter
* This filter applies a twist effect making display objects appear twisted in the given direction. * * @class * @extends PIXI.Filter * @memberof P
dev/assets/js/lib/pixi.js:26072
FunctionUrl
()
dev/assets/js/lib/pixi.js:4051
FunctionVertexArrayObject
* Helper class to work with WebGL VertexArrayObjects (vaos) * Only works if WebGL extensions are enabled (they usually are) * * @class * @memberof
dev/assets/js/lib/pixi.js:775
FunctionVideoBaseTexture
* A texture of a [playing] Video. * * Video base textures mimic Pixi BaseTexture.from.... method in their creation process. * * This can be used i
dev/assets/js/lib/pixi.js:21525
FunctionWebGLExtract
* The extract manager provides functionality to export content from the renderers * @class * @memberof PIXI * @param renderer {PIXI.WebGLRenderer}
dev/assets/js/lib/pixi.js:22955
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