| 27 | } |
| 28 | |
| 29 | void HighFramerateSynchronizer::Sync() |
| 30 | { |
| 31 | if (App.ResetClock) |
| 32 | { |
| 33 | App.ResetClock = false; |
| 34 | QueryPerformanceCounter(&_lastTime); |
| 35 | _currentTime = _lastTime; |
| 36 | _controlDelay = 0; |
| 37 | _frameTime = 0; |
| 38 | } |
| 39 | else |
| 40 | { |
| 41 | QueryPerformanceCounter(&_currentTime); |
| 42 | _frameTime = (_currentTime.QuadPart - _lastTime.QuadPart) * 1000.0 / _frequency.QuadPart; |
| 43 | _lastTime = _currentTime; |
| 44 | _controlDelay += _frameTime; |
| 45 | } |
| 46 | |
| 47 | _locked = true; |
| 48 | } |
| 49 | |
| 50 | bool HighFramerateSynchronizer::Locked() |
| 51 | { |
no outgoing calls
no test coverage detected