| 48 | } |
| 49 | |
| 50 | Color VideoHandler::GetDominantColor() const |
| 51 | { |
| 52 | if (_player == nullptr || _frameBuffer.size() == 0) |
| 53 | return Color(0.0f, 0.0f, 0.0f); |
| 54 | |
| 55 | unsigned long long accR = 0; |
| 56 | unsigned long long accG = 0; |
| 57 | unsigned long long accB = 0; |
| 58 | |
| 59 | int pixelCount = 0; |
| 60 | int step = 8; |
| 61 | |
| 62 | for (int y = 0; y < _size.y; y += step) |
| 63 | { |
| 64 | for (int x = 0; x < _size.x; x += step) |
| 65 | { |
| 66 | int index = (y * (x * 4)) + (x * 4); |
| 67 | |
| 68 | unsigned char b = _frameBuffer[index]; |
| 69 | unsigned char g = _frameBuffer[index + 1]; |
| 70 | unsigned char r = _frameBuffer[index + 2]; |
| 71 | |
| 72 | accR += r; |
| 73 | accG += g; |
| 74 | accB += b; |
| 75 | pixelCount++; |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | if (pixelCount == 0) |
| 80 | return Color(0.0f, 0.0f, 0.0f); |
| 81 | |
| 82 | unsigned char avgR = unsigned char(accR / pixelCount); |
| 83 | unsigned char avgG = unsigned char(accG / pixelCount); |
| 84 | unsigned char avgB = unsigned char(accB / pixelCount); |
| 85 | |
| 86 | auto result = Vector3((float)avgR / 255.0f, (float)avgG / 255.0f, (float)avgB / 255.0f); |
| 87 | |
| 88 | float luma = Luma(result); |
| 89 | if (luma < 0.3f && luma > 0.0f) |
| 90 | { |
| 91 | float boostFactor = 0.3f / luma; |
| 92 | result *= boostFactor; |
| 93 | result.Clamp(Vector3::Zero, Vector3::One); |
| 94 | } |
| 95 | |
| 96 | if (luma < 0.5f) |
| 97 | { |
| 98 | float desaturationFactor = (0.4f - luma) / 0.4f; |
| 99 | result.x = (result.x * (1.0f - desaturationFactor)) + (luma * desaturationFactor); |
| 100 | result.y = (result.y * (1.0f - desaturationFactor)) + (luma * desaturationFactor); |
| 101 | result.z = (result.z * (1.0f - desaturationFactor)) + (luma * desaturationFactor); |
| 102 | } |
| 103 | |
| 104 | return Color(result); |
| 105 | } |
| 106 | |
| 107 | bool VideoHandler::GetSilent() const |
no test coverage detected