| 151 | } |
| 152 | |
| 153 | bool Action::IsReleased(float delaySecMax) const |
| 154 | { |
| 155 | unsigned int delayGameFramesMax = (delaySecMax == FLT_MAX) ? UINT_MAX : SecToGameFrames(delaySecMax); |
| 156 | return (_value == 0.0f && _prevValue != 0.0f && _timeActive <= delayGameFramesMax); |
| 157 | } |
| 158 | |
| 159 | void Action::Update(bool value) |
| 160 | { |
no test coverage detected