| 51 | } |
| 52 | |
| 53 | void ShaderManager::LoadAAShaders(int width, int height, bool recompile) |
| 54 | { |
| 55 | auto string = std::stringstream{}; |
| 56 | auto defines = std::vector<D3D10_SHADER_MACRO>{}; |
| 57 | |
| 58 | // Set up pixel size macro. |
| 59 | string << "float4(1.0 / " << width << ", 1.0 / " << height << ", " << width << ", " << height << ")"; |
| 60 | auto pixelSizeText = string.str(); |
| 61 | auto renderTargetMetricsMacro = D3D10_SHADER_MACRO{ "SMAA_RT_METRICS", pixelSizeText.c_str() }; |
| 62 | defines.push_back(renderTargetMetricsMacro); |
| 63 | |
| 64 | if (g_Configuration.AntialiasingMode == AntialiasingMode::Medium) |
| 65 | { |
| 66 | defines.push_back({ "SMAA_PRESET_MEDIUM", nullptr }); |
| 67 | } |
| 68 | else |
| 69 | { |
| 70 | defines.push_back({ "SMAA_PRESET_ULTRA", nullptr }); |
| 71 | } |
| 72 | |
| 73 | // defines.push_back({ "SMAA_PREDICATION", "1" }); |
| 74 | |
| 75 | // Set up target macro. |
| 76 | auto dx101Macro = D3D10_SHADER_MACRO{ "SMAA_HLSL_4_1", "1" }; |
| 77 | defines.push_back(dx101Macro); |
| 78 | |
| 79 | auto null = D3D10_SHADER_MACRO{ nullptr, nullptr }; |
| 80 | defines.push_back(null); |
| 81 | |
| 82 | Load(Shader::SmaaEdgeDetection, "SMAA", "EdgeDetection", ShaderType::Vertex, defines.data(), recompile); |
| 83 | Load(Shader::SmaaLumaEdgeDetection, "SMAA", "LumaEdgeDetection", ShaderType::Pixel, defines.data(), recompile); |
| 84 | Load(Shader::SmaaColorEdgeDetection, "SMAA", "ColorEdgeDetection", ShaderType::Pixel, defines.data(), recompile); |
| 85 | Load(Shader::SmaaDepthEdgeDetection, "SMAA", "DepthEdgeDetection", ShaderType::Pixel, defines.data(), recompile); |
| 86 | Load(Shader::SmaaBlendingWeightCalculation, "SMAA", "BlendingWeightCalculation", ShaderType::PixelAndVertex, defines.data(), recompile); |
| 87 | Load(Shader::SmaaNeighborhoodBlending, "SMAA", "NeighborhoodBlending", ShaderType::PixelAndVertex, defines.data(), recompile); |
| 88 | |
| 89 | Load(Shader::Fxaa, "FXAA", "", ShaderType::Pixel); |
| 90 | } |
| 91 | |
| 92 | void ShaderManager::LoadCommonShaders() |
| 93 | { |