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hub / github.com/TombEngine/TombEngine / GetMoveableBonePosition

Method GetMoveableBonePosition

TombEngine/Renderer/RendererHelper.cpp:588–605  ·  view source on GitHub ↗

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586 }
587
588 Vector3 Renderer::GetMoveableBonePosition(int itemNumber, int boneID, const Vector3& relOffset)
589 {
590 auto* rendererItem = &_items[itemNumber];
591 rendererItem->ItemNumber = itemNumber;
592
593 if (rendererItem == nullptr)
594 return Vector3::Zero;
595
596 if (!rendererItem->DoneAnimations)
597 (itemNumber == LaraItem->Index) ? UpdateLaraAnimations(false) : UpdateItemAnimations(itemNumber, false);
598
599 if (boneID >= MAX_BONES)
600 boneID = 0;
601
602 auto world = rendererItem->AnimTransforms[boneID] * rendererItem->World;
603
604 return Vector3::Transform(relOffset, world);
605 }
606
607 Quaternion Renderer::GetMoveableBoneOrientation(int itemNumber, int boneID)
608 {

Callers 1

GetJointPositionFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected