| 390 | } |
| 391 | |
| 392 | void Renderer::FlipRooms(short roomNumber1, short roomNumber2) |
| 393 | { |
| 394 | std::swap(_rooms[roomNumber1], _rooms[roomNumber2]); |
| 395 | |
| 396 | _rooms[roomNumber1].RoomNumber = roomNumber1; |
| 397 | _rooms[roomNumber2].RoomNumber = roomNumber2; |
| 398 | |
| 399 | _invalidateCache = true; |
| 400 | } |
| 401 | |
| 402 | RendererObject& Renderer::GetRendererObject(GAME_OBJECT_ID id) |
| 403 | { |