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hub / github.com/TombEngine/TombEngine / FlipRooms

Method FlipRooms

TombEngine/Renderer/RendererHelper.cpp:392–400  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

390 }
391
392 void Renderer::FlipRooms(short roomNumber1, short roomNumber2)
393 {
394 std::swap(_rooms[roomNumber1], _rooms[roomNumber2]);
395
396 _rooms[roomNumber1].RoomNumber = roomNumber1;
397 _rooms[roomNumber2].RoomNumber = roomNumber2;
398
399 _invalidateCache = true;
400 }
401
402 RendererObject& Renderer::GetRendererObject(GAME_OBJECT_ID id)
403 {

Callers 1

FlipRoomsFunction · 0.80

Calls 1

swapFunction · 0.50

Tested by

no test coverage detected