| 4110 | } |
| 4111 | |
| 4112 | void Renderer::InterpolateCamera(float interpFactor) |
| 4113 | { |
| 4114 | _interpolationFactor = interpFactor; |
| 4115 | |
| 4116 | // Interpolate camera. |
| 4117 | if (!Camera.DisableInterpolation) |
| 4118 | { |
| 4119 | _gameCamera.Camera.WorldPosition = Vector3::Lerp(_oldGameCamera.Camera.WorldPosition, _currentGameCamera.Camera.WorldPosition, interpFactor); |
| 4120 | _gameCamera.Camera.WorldDirection = Vector3::Lerp(_oldGameCamera.Camera.WorldDirection, _currentGameCamera.Camera.WorldDirection, interpFactor); |
| 4121 | _gameCamera.Camera.View = Matrix::Lerp(_oldGameCamera.Camera.View, _currentGameCamera.Camera.View, interpFactor); |
| 4122 | _gameCamera.Camera.Projection = Matrix::Lerp(_oldGameCamera.Camera.Projection, _currentGameCamera.Camera.Projection, interpFactor); |
| 4123 | _gameCamera.Camera.ViewProjection = _gameCamera.Camera.View * _gameCamera.Camera.Projection; |
| 4124 | _gameCamera.Camera.FOV = Lerp(_oldGameCamera.Camera.FOV, _currentGameCamera.Camera.FOV, interpFactor); |
| 4125 | _gameCamera.Camera.Frustum.Update(_gameCamera.Camera.View, _gameCamera.Camera.Projection); |
| 4126 | } |
| 4127 | else |
| 4128 | { |
| 4129 | _gameCamera.Camera.WorldPosition = _currentGameCamera.Camera.WorldPosition; |
| 4130 | _gameCamera.Camera.WorldDirection = _currentGameCamera.Camera.WorldDirection; |
| 4131 | _gameCamera.Camera.View = _currentGameCamera.Camera.View; |
| 4132 | _gameCamera.Camera.Projection = _currentGameCamera.Camera.Projection; |
| 4133 | _gameCamera.Camera.ViewProjection = _gameCamera.Camera.View * _gameCamera.Camera.Projection; |
| 4134 | _gameCamera.Camera.FOV = _currentGameCamera.Camera.FOV; |
| 4135 | _gameCamera.Camera.Frustum = _currentGameCamera.Camera.Frustum; |
| 4136 | } |
| 4137 | |
| 4138 | _gameCamera.Camera.ViewSize = _currentGameCamera.Camera.ViewSize; |
| 4139 | _gameCamera.Camera.InvViewSize = _currentGameCamera.Camera.InvViewSize; |
| 4140 | _gameCamera.Camera.NearPlane = _currentGameCamera.Camera.NearPlane; |
| 4141 | _gameCamera.Camera.FarPlane = _currentGameCamera.Camera.FarPlane; |
| 4142 | } |
| 4143 | |
| 4144 | void Renderer::SetupAnimatedTextures(const RendererBucket& bucket) |
| 4145 | { |