| 1177 | } |
| 1178 | |
| 1179 | void Renderer::DrawTriangles3D(RenderView& view) |
| 1180 | { |
| 1181 | SetBlendMode(BlendMode::Additive); |
| 1182 | SetCullMode(CullMode::None); |
| 1183 | |
| 1184 | _shaders.Bind(Shader::Solid); |
| 1185 | |
| 1186 | _context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); |
| 1187 | _context->IASetInputLayout(_inputLayout.Get()); |
| 1188 | |
| 1189 | _primitiveBatch->Begin(); |
| 1190 | |
| 1191 | for (const auto& tri : _triangles3DToDraw) |
| 1192 | { |
| 1193 | auto rVertices = std::vector<Vertex>{}; |
| 1194 | rVertices.reserve(tri.Vertices.size()); |
| 1195 | |
| 1196 | for (const auto& vertex : tri.Vertices) |
| 1197 | { |
| 1198 | auto rVertex = Vertex{}; |
| 1199 | rVertex.Position = vertex; |
| 1200 | rVertex.Color = VectorColorToRGBA_TempToVector4(tri.Color); |
| 1201 | |
| 1202 | rVertices.push_back(rVertex); |
| 1203 | } |
| 1204 | |
| 1205 | _primitiveBatch->DrawTriangle(rVertices[0], rVertices[1], rVertices[2]); |
| 1206 | |
| 1207 | _numLinesDrawCalls++; |
| 1208 | _numDrawCalls++; |
| 1209 | } |
| 1210 | |
| 1211 | _primitiveBatch->End(); |
| 1212 | |
| 1213 | SetBlendMode(BlendMode::Opaque); |
| 1214 | SetCullMode(CullMode::CounterClockwise); |
| 1215 | } |
| 1216 | |
| 1217 | void Renderer::AddDebugLine(const Vector3& origin, const Vector3& target, const Color& color, RendererDebugPage page) |
| 1218 | { |