| 117 | } |
| 118 | |
| 119 | void Renderer::ClearShadowMap() |
| 120 | { |
| 121 | for (int step = 0; step < _shadowMap.RenderTargetView.size(); step++) |
| 122 | { |
| 123 | _context->ClearRenderTargetView(_shadowMap.RenderTargetView[step].Get(), Colors::White); |
| 124 | _context->ClearDepthStencilView(_shadowMap.DepthStencilView[step].Get(), D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, |
| 125 | 1.0f, 0); |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | void Renderer::RenderShadowMap(RendererItem* item, RenderView& renderView) |
| 130 | { |