| 1231 | } |
| 1232 | |
| 1233 | void Renderer::AddDebugTriangle(const Vector3& vertex0, const Vector3& vertex1, const Vector3& vertex2, const Color& color, RendererDebugPage page) |
| 1234 | { |
| 1235 | if (_isLocked) |
| 1236 | return; |
| 1237 | |
| 1238 | if (!DebugMode || (_debugPage != page && page != RendererDebugPage::None)) |
| 1239 | return; |
| 1240 | |
| 1241 | auto tri = RendererTriangle3D{}; |
| 1242 | tri.Vertices = { vertex0, vertex1, vertex2 }; |
| 1243 | tri.Color = color; |
| 1244 | |
| 1245 | _triangles3DToDraw.push_back(tri); |
| 1246 | } |
| 1247 | |
| 1248 | void Renderer::AddDebugTarget(const Vector3& center, const Quaternion& orient, float radius, const Color& color, RendererDebugPage page) |
| 1249 | { |
no test coverage detected