| 75 | } |
| 76 | |
| 77 | void Renderer::ReloadShaders(bool recompileAAShaders) |
| 78 | { |
| 79 | try |
| 80 | { |
| 81 | _shaders.LoadShaders(_screenWidth, _screenHeight, recompileAAShaders); |
| 82 | } |
| 83 | catch (const std::exception& e) |
| 84 | { |
| 85 | TENLog("An exception occured during shader reload: " + std::string(e.what()), LogLevel::Error); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | int Renderer::Synchronize() |
| 90 | { |
no test coverage detected