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hub / github.com/TombEngine/TombEngine / ReloadShaders

Method ReloadShaders

TombEngine/Renderer/Renderer.cpp:77–87  ·  view source on GitHub ↗

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75 }
76
77 void Renderer::ReloadShaders(bool recompileAAShaders)
78 {
79 try
80 {
81 _shaders.LoadShaders(_screenWidth, _screenHeight, recompileAAShaders);
82 }
83 catch (const std::exception& e)
84 {
85 TENLog("An exception occured during shader reload: " + std::string(e.what()), LogLevel::Error);
86 }
87 }
88
89 int Renderer::Synchronize()
90 {

Callers 2

HandleHotkeyActionsFunction · 0.80

Calls 3

TENLogFunction · 0.85
LoadShadersMethod · 0.80
whatMethod · 0.45

Tested by

no test coverage detected