| 32 | } |
| 33 | |
| 34 | void Renderer::FreeRendererData() |
| 35 | { |
| 36 | _items.resize(0); |
| 37 | _effects.resize(0); |
| 38 | _moveableObjects.resize(0); |
| 39 | _staticObjects.clear(); |
| 40 | _sprites.resize(0); |
| 41 | _rooms.resize(0); |
| 42 | _roomTextures.resize(0); |
| 43 | _moveablesTextures.resize(0); |
| 44 | _staticTextures.resize(0); |
| 45 | _spritesTextures.resize(0); |
| 46 | _animatedTextures.resize(0); |
| 47 | _animatedTextureSets.resize(0); |
| 48 | |
| 49 | _shadowLight = nullptr; |
| 50 | |
| 51 | _dynamicLightList = 0; |
| 52 | for (auto& dynamicLightList : _dynamicLights) |
| 53 | dynamicLightList.resize(0); |
| 54 | |
| 55 | for (auto& mesh : _meshes) |
| 56 | delete mesh; |
| 57 | _meshes.resize(0); |
| 58 | } |
| 59 | |
| 60 | void Renderer::Lock() |
| 61 | { |