| 81 | } |
| 82 | |
| 83 | bool Frustum::SphereInFrustum(const Vector3& position, float radius) const |
| 84 | { |
| 85 | for (unsigned int i = 0; i < 6; i++) |
| 86 | { |
| 87 | if (frustum[i][0] * position.x + frustum[i][1] * position.y + frustum[i][2] * position.z + frustum[i][3] <= -radius) |
| 88 | return false; |
| 89 | } |
| 90 | |
| 91 | return true; |
| 92 | } |
| 93 | |
| 94 | bool Frustum::AABBInFrustum(const Vector3& min, const Vector3& max) const |
| 95 | { |
no outgoing calls
no test coverage detected