| 52 | } |
| 53 | |
| 54 | BoundingBox LocalCollisionTriangle::GetAabb(const std::vector<Vector3>& vertices) const |
| 55 | { |
| 56 | // Get vertices. |
| 57 | const auto& vertex0 = GetVertex0(vertices); |
| 58 | const auto& vertex1 = GetVertex1(vertices); |
| 59 | const auto& vertex2 = GetVertex2(vertices); |
| 60 | |
| 61 | return Geometry::GetAabb({ vertex0, vertex1, vertex2 }); |
| 62 | } |
| 63 | |
| 64 | bool LocalCollisionTriangle::Intersects(const Ray& ray, float& dist, const std::vector<Vector3>& vertices) const |
| 65 | { |
no test coverage detected