| 95 | } |
| 96 | |
| 97 | void BridgeObject::Enable(const ItemInfo& item) |
| 98 | { |
| 99 | _isEnabled = true; |
| 100 | |
| 101 | UpdateCollisionMesh(item); |
| 102 | InitializeAttractor(item); |
| 103 | AssignSectors(item); |
| 104 | |
| 105 | // Insert into room bridge tree. |
| 106 | auto& room = g_Level.Rooms[item.RoomNumber]; |
| 107 | room.Bridges.Insert(item.Index, item.GetAabb()); |
| 108 | |
| 109 | // Store previous parameters. |
| 110 | _prevTransform = item.Pose; |
| 111 | _prevRoomNumber = item.RoomNumber; |
| 112 | _prevAabb = item.GetAabb(); |
| 113 | _prevObb = item.GetObb(); |
| 114 | } |
| 115 | |
| 116 | void BridgeObject::Disable(const ItemInfo& item) |
| 117 | { |
no test coverage detected