| 15 | const GameBoundingBox GameBoundingBox::Zero = GameBoundingBox(0, 0, 0, 0, 0, 0); |
| 16 | |
| 17 | GameBoundingBox::GameBoundingBox(float x1, float x2, float y1, float y2, float z1, float z2) |
| 18 | { |
| 19 | X1 = (int)round(x1); |
| 20 | X2 = (int)round(x2); |
| 21 | Y1 = (int)round(y1); |
| 22 | Y2 = (int)round(y2); |
| 23 | Z1 = (int)round(z1); |
| 24 | Z2 = (int)round(z2); |
| 25 | } |
| 26 | |
| 27 | GameBoundingBox::GameBoundingBox(const BoundingBox& aabb) |
| 28 | { |
nothing calls this directly
no test coverage detected