| 247 | putDataInVec(UnionType, vecOffset); |
| 248 | |
| 249 | void SaveGame::Init(const std::string& gameDirectory) |
| 250 | { |
| 251 | FullSaveDirectory = gameDirectory + SAVEGAME_PATH; |
| 252 | } |
| 253 | |
| 254 | const std::vector<byte> SaveGame::Build() |
| 255 | { |
no outgoing calls
no test coverage detected