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hub / github.com/TombEngine/TombEngine / GetBoundedIds

Method GetBoundedIds

TombEngine/Game/room.cpp:39–42  ·  view source on GitHub ↗

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37}
38
39std::vector<int> RoomObjectHandler::GetBoundedIds(const Ray& ray, float dist) const
40{
41 return _tree.GetBoundedObjectIds(ray, dist);
42}
43
44std::vector<int> RoomObjectHandler::GetBoundedIds(const BoundingSphere& sphere) const
45{

Callers 1

GetRoomLosCollisionFunction · 0.80

Calls 1

GetBoundedObjectIdsMethod · 0.45

Tested by

no test coverage detected