| 283 | } |
| 284 | |
| 285 | InventoryResult GuiController::TitleOptions(ItemInfo* item) |
| 286 | { |
| 287 | enum TitleOption |
| 288 | { |
| 289 | NewGame, |
| 290 | HomeLevel, |
| 291 | LoadGame, |
| 292 | Options, |
| 293 | ExitGame, |
| 294 | |
| 295 | Count |
| 296 | }; |
| 297 | |
| 298 | constexpr auto TITLE_OPTION_COUNT = TitleOption::Count - 1; |
| 299 | constexpr auto LOAD_GAME_OPTION_COUNT = SAVEGAME_MAX - 1; |
| 300 | constexpr auto OPTION_OPTION_COUNT = 2; |
| 301 | |
| 302 | static int selectedOptionBackup; |
| 303 | auto inventoryResult = InventoryResult::None; |
| 304 | |
| 305 | TimeInMenu++; |
| 306 | |
| 307 | // Stuff for credits goes here! |
| 308 | |
| 309 | switch (MenuToDisplay) |
| 310 | { |
| 311 | case Menu::Title: |
| 312 | OptionCount = TITLE_OPTION_COUNT; |
| 313 | |
| 314 | if (!g_GameFlow->IsHomeLevelEnabled()) |
| 315 | OptionCount--; |
| 316 | |
| 317 | if (!g_GameFlow->IsLoadSaveEnabled()) |
| 318 | OptionCount--; |
| 319 | |
| 320 | break; |
| 321 | |
| 322 | case Menu::SelectLevel: |
| 323 | inventoryResult = InventoryResult::None; |
| 324 | OptionCount = g_GameFlow->GetNumLevels() - 2; |
| 325 | |
| 326 | if (g_GameFlow->IsHomeLevelEnabled()) |
| 327 | OptionCount--; |
| 328 | |
| 329 | break; |
| 330 | |
| 331 | case Menu::LoadGame: |
| 332 | OptionCount = LOAD_GAME_OPTION_COUNT; |
| 333 | break; |
| 334 | |
| 335 | case Menu::Options: |
| 336 | OptionCount = OPTION_OPTION_COUNT; |
| 337 | break; |
| 338 | |
| 339 | case Menu::Display: |
| 340 | HandleDisplaySettingsInput(false); |
| 341 | return inventoryResult; |
| 342 |
no test coverage detected