| 157 | |
| 158 | Vector3 Wind() { return Vector3(WindX / 2.0f, 0, WindZ / 2.0f); } |
| 159 | Vector3 FlashColor() { return FlashColorBase * sin((FlashProgress * PI) / 2.0f); } |
| 160 | Vector4 SkyColor(int index) { return SkyCurrentColor[std::clamp(index, 0, 1)]; } |
| 161 | short SkyPosition(int index) { return SkyCurrentPosition[std::clamp(index, 0, 1)]; } |
| 162 |