| 62 | } |
| 63 | |
| 64 | void EnvironmentController::Clear() |
| 65 | { |
| 66 | // Clear storm variables. |
| 67 | StormTimer = 0; |
| 68 | StormSkyColor = 1; |
| 69 | StormSkyColor2 = 1; |
| 70 | |
| 71 | // Clear wind variables. |
| 72 | WindCurrent = |
| 73 | WindX = |
| 74 | WindZ = 0; |
| 75 | WindAngle = |
| 76 | WindDAngle = 2048; |
| 77 | |
| 78 | // Clear flash variables. |
| 79 | FlashProgress = 0.0f; |
| 80 | FlashColorBase = Vector3::Zero; |
| 81 | |
| 82 | // Clear weather. |
| 83 | Particles.clear(); |
| 84 | |
| 85 | // Clear starfield. |
| 86 | ResetStarField = true; |
| 87 | Stars.clear(); |
| 88 | Meteors.clear(); |
| 89 | } |
| 90 | |
| 91 | void EnvironmentController::Flash(int r, int g, int b, float speed) |
| 92 | { |