| 68 | } |
| 69 | |
| 70 | Vector3 FloorInfo::GetSurfaceNormal(int triID, bool isFloor) const |
| 71 | { |
| 72 | // Get triangle. |
| 73 | const auto& tris = isFloor ? FloorSurface.Triangles : CeilingSurface.Triangles; |
| 74 | const auto& tri = tris[triID]; |
| 75 | |
| 76 | // Return plane normal. |
| 77 | return tri.Plane.Normal(); |
| 78 | } |
| 79 | |
| 80 | Vector3 FloorInfo::GetSurfaceNormal(int x, int z, bool isFloor) const |
| 81 | { |
no outgoing calls
no test coverage detected