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/
github.com/TombEngine/TombEngine
/ IsDiagonalCeilingStep
Method
IsDiagonalCeilingStep
TombEngine/Game/collision/Point.cpp:431–434 ·
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Source
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429
}
430
431
bool PointCollisionData::IsDiagonalCeilingStep()
432
{
433
return GetTopSector().IsSurfaceDiagonalStep(false);
434
}
435
436
bool PointCollisionData::IsDiagonalFloorSplit()
437
{
Callers
nothing calls this directly
Calls
1
IsSurfaceDiagonalStep
Method · 0.80
Tested by
no test coverage detected