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hub / github.com/TombEngine/TombEngine / WaterCreature

Method WaterCreature

TombEngine/Game/Setup.h:110–110  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

108 void SetHitEffect(bool isSolid = false, bool isAlive = false);
109
110 bool WaterCreature() const { return LotType == LotType::Water || LotType == LotType::Amphibious; }
111};
112
113class ObjectHandler

Callers 2

CreatureHealthFunction · 0.80
ExecuteMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected