| 108 | void SetHitEffect(bool isSolid = false, bool isAlive = false); |
| 109 | |
| 110 | bool WaterCreature() const { return LotType == LotType::Water || LotType == LotType::Amphibious; } |
| 111 | }; |
| 112 | |
| 113 | class ObjectHandler |
no outgoing calls
no test coverage detected