| 389 | } |
| 390 | |
| 391 | void StopSoundEffect(short effectID) |
| 392 | { |
| 393 | for (int i = 0; i < SOUND_MAX_CHANNELS; i++) |
| 394 | { |
| 395 | if (SoundSlot[i].Channel != NULL && SoundSlot[i].EffectID == effectID && BASS_ChannelIsActive(SoundSlot[i].Channel) == BASS_ACTIVE_PLAYING) |
| 396 | Sound_FreeSlot(i, SOUND_XFADETIME_CUTSOUND); |
| 397 | } |
| 398 | } |
| 399 | |
| 400 | void StopAllSounds() |
| 401 | { |
no test coverage detected