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hub / github.com/TombEngine/TombEngine / Str_MenuOptionLoopingMode

Function Str_MenuOptionLoopingMode

TombEngine/Renderer/RendererDrawMenu.cpp:75–89  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

73 inline const std::string Str_Enabled(bool enabled = false) { return g_GameFlow->GetString(enabled ? STRING_ENABLED : STRING_DISABLED); }
74 inline const std::string Str_LoadSave(bool save = false) { return g_GameFlow->GetString(save ? STRING_SAVE_GAME : STRING_LOAD_GAME); }
75 inline const std::string Str_MenuOptionLoopingMode(MenuOptionLoopingMode loopingMode)
76 {
77 switch (loopingMode)
78 {
79 default:
80 case MenuOptionLoopingMode::AllMenus:
81 return g_GameFlow->GetString(STRING_MENU_OPT_LOOP_ALL_MENUS);
82
83 case MenuOptionLoopingMode::SaveLoadOnly:
84 return g_GameFlow->GetString(STRING_MENU_OPT_LOOP_SAVE_LOAD_ONLY);
85
86 case MenuOptionLoopingMode::Disabled:
87 return g_GameFlow->GetString(STRING_MENU_OPT_LOOP_DISABLED);
88 }
89 }
90
91 // These bars are only used in menus.
92 TEN::Renderer::RendererHudBar* g_MusicVolumeBar = nullptr;

Callers

nothing calls this directly

Calls 1

GetStringMethod · 0.80

Tested by

no test coverage detected