| 44 | } |
| 45 | |
| 46 | void ObeliskControl(short itemNumber) |
| 47 | { |
| 48 | auto* item = &g_Level.Items[itemNumber]; |
| 49 | |
| 50 | short someNumber = 0; |
| 51 | auto pos = Vector3::Zero; |
| 52 | auto pos2 = Vector3::Zero; |
| 53 | |
| 54 | if (TriggerActive(item)) |
| 55 | { |
| 56 | if (item->ItemFlags[3] > 346) |
| 57 | return; |
| 58 | |
| 59 | item->ItemFlags[3]++; |
| 60 | |
| 61 | byte r = (GetRandomControl() & 0x1F) + 224; |
| 62 | byte g = r - (GetRandomControl() & 0x1F) - 32; |
| 63 | byte b = g - (GetRandomControl() & 0x1F) - 128; |
| 64 | |
| 65 | if (!(GlobalCounter & 1)) |
| 66 | { |
| 67 | someNumber = 8192; |
| 68 | if (GetRandomControl() & 1) |
| 69 | { |
| 70 | if (item->ItemFlags[3] < 256 |
| 71 | && (GetRandomControl() & 1) |
| 72 | && !(GlobalCounter & 3)) |
| 73 | { |
| 74 | SoundEffect(SFX_TR4_ELECTRIC_ARCING_LOOP, &item->Pose); |
| 75 | someNumber = (GetRandomControl() & 0xFFF) + 3456; |
| 76 | } |
| 77 | |
| 78 | pos.x = item->Pose.Position.x + (3456 * phd_sin(item->Pose.Orientation.y + ANGLE(90.0f))); |
| 79 | pos.y = item->Pose.Position.y - CLICK(1); |
| 80 | pos.z = item->Pose.Position.z + (3456 * phd_cos(item->Pose.Orientation.y + ANGLE(90.0f))); |
| 81 | |
| 82 | pos2.x = item->Pose.Position.x + (someNumber * phd_sin(item->Pose.Orientation.y + ANGLE(90.0f))); |
| 83 | pos2.y = item->Pose.Position.y; |
| 84 | pos2.x = item->Pose.Position.z + (someNumber * phd_cos(item->Pose.Orientation.z + ANGLE(90.0f))); |
| 85 | |
| 86 | if (abs(pos.x - LaraItem->Pose.Position.x) < BLOCK(20) && |
| 87 | abs(pos.y - LaraItem->Pose.Position.y) < BLOCK(20) && |
| 88 | abs(pos.z - LaraItem->Pose.Position.z) < BLOCK(20) && |
| 89 | abs(pos2.x - LaraItem->Pose.Position.x) < BLOCK(20) && |
| 90 | abs(pos2.y - LaraItem->Pose.Position.y) < BLOCK(20) && |
| 91 | abs(pos2.z - LaraItem->Pose.Position.z) < BLOCK(20)) |
| 92 | { |
| 93 | if (!(GlobalCounter & 3)) |
| 94 | { |
| 95 | SpawnElectricity( |
| 96 | pos, pos2, |
| 97 | (GetRandomControl() & 0x1F) + 32, |
| 98 | r, g, b, 24, 1, 32, 5); |
| 99 | } |
| 100 | |
| 101 | SpawnElectricityGlow(pos, 48, r, g, b); |
| 102 | } |
| 103 | } |
nothing calls this directly
no test coverage detected