| 118 | } |
| 119 | |
| 120 | void SethControl(short itemNumber) |
| 121 | { |
| 122 | if (!CreatureActive(itemNumber)) |
| 123 | return; |
| 124 | |
| 125 | auto* item = &g_Level.Items[itemNumber]; |
| 126 | auto& creature = *GetCreatureInfo(item); |
| 127 | |
| 128 | int x = item->Pose.Position.x; |
| 129 | int y = item->Pose.Position.y; |
| 130 | int z = item->Pose.Position.z; |
| 131 | |
| 132 | int dx = 870 * phd_sin(item->Pose.Orientation.y); |
| 133 | int dz = 870 * phd_cos(item->Pose.Orientation.y); |
| 134 | |
| 135 | int ceiling = GetPointCollision(Vector3i(x, y, z), item->RoomNumber).GetCeilingHeight(); |
| 136 | |
| 137 | x += dx; |
| 138 | z += dz; |
| 139 | int height1 = GetPointCollision(Vector3i(x, y, z), item->RoomNumber).GetFloorHeight(); |
| 140 | |
| 141 | x += dx; |
| 142 | z += dz; |
| 143 | int height2 = GetPointCollision(Vector3i(x, y, z), item->RoomNumber).GetFloorHeight(); |
| 144 | |
| 145 | x += dx; |
| 146 | z += dz; |
| 147 | int height3 = GetPointCollision(Vector3i(x, y, z), item->RoomNumber).GetFloorHeight(); |
| 148 | |
| 149 | bool canJump = false; |
| 150 | if ((y < (height1 - CLICK(1.5f)) || y < (height2 - CLICK(1.5f))) && |
| 151 | (y < (height3 + CLICK(1)) && y >(height3 - CLICK(1)) || height3 == NO_HEIGHT)) |
| 152 | { |
| 153 | canJump = true; |
| 154 | } |
| 155 | |
| 156 | x = item->Pose.Position.x - dx; |
| 157 | z = item->Pose.Position.z - dz; |
| 158 | int height4 = GetPointCollision(Vector3i(x, y, z), item->RoomNumber).GetFloorHeight(); |
| 159 | |
| 160 | AI_INFO AI; |
| 161 | short angle = 0; |
| 162 | |
| 163 | if (item->HitPoints <= 0) |
| 164 | { |
| 165 | item->HitPoints = 0; |
| 166 | } |
| 167 | else |
| 168 | { |
| 169 | if (item->AIBits & AMBUSH) |
| 170 | GetAITarget(&creature); |
| 171 | else |
| 172 | creature.Enemy = LaraItem; |
| 173 | |
| 174 | CreatureAIInfo(item, &AI); |
| 175 | |
| 176 | GetCreatureMood(item, &AI, true); |
| 177 | CreatureMood(item, &AI, true); |
nothing calls this directly
no test coverage detected